[Request Update] The Last of Us Part I v1.0.3 Patch Notes
A patch for The Last of Us Part I is now live. This update addresses audio, UI, and visual fixes. It also includes new Audio Compatibility options and various improvements throughout the game.
Important note to Nvidia users: Please be sure to download the latest version of the GeForce Game Ready driver (531.61) here.
- Added new Audio Compatibility options (Options > Audio > Compatibility)
- Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
- Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for the change to take effect.
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