Trang chủ Thảo Luận - Hỏi Đáp

[REQUEST UPDATE] Bloon TD 6

14 March 2021

2017

3

Bloons TD 6 v24.0 - Update Notes!New Awesome

  • New Melee hero - Sauda the Swordmaster, to hack, slash and slice your way to victory.
    • Melee towers have a long history of discussion by both dev team and community. We’ve enjoyed adding them to the mix with Pat Fusty, and several characters in BATTD. The design concept for Sauda has been around for a few years, and we truly hope the many, many players who have asked for a “sword hero” over the years will enjoy!
  • New Intermediate map Balance. You can play it in CHIMPS right now using this challenge code: ZMUHSGK
  • New Benjamin skin Sushi Bento - treat him nicely or else there’s NO SUSHI FOR YOU!
  • The Golden Bloon has returned! A chosen map in each difficulty will now contain an extra Golden Bloon every 10 rounds, these Golden Bloons can get tricky to pop on the higher rounds but do not cost any lives when they escape. If popped successfully every Golden Bloon will reward a small monkey money bonus. (Gold Bloons will not spawn in Deflation or CHIMPS modes)
    • Golden Bloon is another design item we’ve had on the “add this” list since BTD6 was launched. We had fun adding the Golden Bloon to BTD5 and even more frustrating fun when it went into BSM2, so for BTD6 we wanted to take elements of each and make it work even better with the scaling power of BTD6. And who doesn’t love-hate treasure gobliny things!
    • We’ve felt it ourselves and had feedback from players that they like chasing the Collection Reward bonuses on different maps and that they’d like to have a way to earn a bit more Monkey Money each game. Adding the Golden Bloon helps address those items, and making it evolve and stay relevant as late round power grows feels good to us from a design side. We hope you enjoy!
  • New Trophy Store Items
    • Heroes: Benjamin Matrix Placement
    • Monkeys: Ninja kiwi ninja pets for Ninja Kiwi fans (yes, we finally put a kiwi in the game!)
    • Bloons: Flowers Pop FX
    • Co-op: Dancing Monkey emote, Blooming Flowers emote
    • Game & UI: 3 Community designed Competition Avatars
  • Limited Time only: Obyn Bunny Pet, Obyn’s Eggs Avatar, Chocolate MOAB, Chocolate BFB, Bunny Ear Bloons, Dartling Easter Eggs projectiles for Buckshot & Hydra Rockets
  • Race Pass IAPs have been added to the game (in a block of 4, or a discounted block of 12). Each Race Pass will grant unlimited Race Entries for one entire Race Event.

Key Features

  • The experience reduction for continuing into freeplay has been reduced from 90% to 70%. Whatever the game mode, rounds beyond 100 remain at 90% reduction. As players are having more fun going into freeplay, especially in co-op, we agree that the rounds up to 100 should have this additional xp value.
  • New Challenge Info information button has been added to all custom user challenges. Open this panel to view some detailed stats for any challenge including Attempts, Wins, Fails, Unique Players, Victorious Players as well as the First & most recent players to win the challenge.
  • Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!

Big Changes / Additions

  • Advanced Challenges should now count towards most player stats.
  • Those daring should now attempt to take on the challenge of Ravine CHIMPS.
  • Map unlocking system has been reworked. Instead of unlocking in the same order for all players when you beat a map from a lower difficulty, you will now gain the option to choose a map from the next higher difficulty to unlock. This is in response to watching many new Twitch streamers wanting to choose the look of a later map in the list but having to go one by one, and we like the flexibility to choose within each difficulty much better.
  • As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
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